Irrco is an art and design practice concerned with the juncture of experience and information particularly the aesthetic transformations wrought by emergent technologies such as blockchain.
Weaving Worlds featured on Its Nice That
Cryptope shortlisted for Furthfields NeON commission
Hyperspace Voids gets offical selection and screening at Immersphere festival
Weaving Worlds to be published by Laboratory for Aesthetics and Ecology
Linear Alpha featured on Creators Project
A sculptural cosmogram of a demented trading bot. The bot uses machine learning and computer vision are used to recognise traces of Linear A, a lost proto-Greek alphabet, in cryptocurrency market data. While nonsensical to a trader, a computer scientist or a linguist this reduction of different spheres of knowledge to raw pattern matching makes sense to the machine at the end of theory.
Affective accounts is a speculative cryptocurrency that transcodes and aggregates the public’s affective responses and incorporates them into a constantly adapting pricing model. This dys/uptoian vision is presented as a straight faced startup.
Mnestic Pressure takes a distinct approach to the effects different phases of digital abstraction have on our individual memory. Melding analogue video synthesis, VHS distortion, datamoshing, motion vectors and photogrammetry – the techniques of image production and their intermediation of our memories become one in the same. Left to our affective responses and emotional feelings, those to become all too malleable under pressure.
Deep cyberspace is a void of opaque unknowns. Beyond the surface web lies the deep web. Exponential petabytes of bits, its databanks hum with vibrant activity. Through dark fibres and private pipes sinews strengthen and flex. It mediates, marshals and manages more and more. The infosphere-without-us emerges in these recesses.
Weaving Worlds utilises neural networks to find latent semantic patterns between different text to inspire and encourage new avenues of thought and writing.
Secular Cosmologies is a full dome film that uses NASA environmental data to visualise the explicit link between European CFC emissions and migration from the Sahel.
Metabolis is a system of urban material metabolism. By using ad-hoc distributed networks of drones to detect, collect and transform local waste into materials and structures the material excesses of production become the deutoplasm of a nonhuman material ecology and the city-after-us.
Originally a (building) site-specific installation in which a film was projected onto the draft supplementary planning document (SPD) in a room strewn with glossy marketing material, bansaws and benches, chipboard and sawdust. Telegraphic teleologies and future returns warp ernest utopian visions into destructors of the real. Realty is the property of the future.
These images remind us of geological stratigraphic columns. Their granular iterations, tiny snapshots of moments in time expressed in pixels seem like layered deposits of sediment. These are the residue of events, the superabundant epiphenomenal qualia of digital traffic. They are white noise, intricate and incorrigibly plural. And yet in them we detect patterns, shifts and trends; the various moods of liminality and inertia, epochs and catastrophes.
Citi Trade and Treasury Solutions (TTS) commissioned this film to publicise the relaunch of their supplier spend program. Citi TTS supports payments in 135 currencies to 180 countries and processes $2.5trillion in payments per day.
Citi Markets and Securities Services commissioned this film to promote their integrated service, Network 3.0.
This show film for fashion designer Tessa Edwards’ SS15 collection juxtaposes stages of art image (re)production while questioning their effects on the subject.
A music video that presents the fractured face of the performed self inherent in contemporary western images of machismo.
A music video that wraps the quantum and the cosmic, the molecular and the trascendent in a retro-rave-come-winamp-visuals aesthetic.
A music video that takes tongue-in-cheek seapunk poke at video games; their hokey narratives, wonky walk cycles and gender tropes.